Expanding the Digital Universities – Deichman Literature Blog

What happens to the TV games universe when set between two limits?
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TV games as an entertainment form are approaching 50 years if you expect the spicy start with Pong . Streaks that moved up and down with a dot that passed between them. Reward until 2018 and video games are found everywhere. Digital worlder who gets the pocket pocket. Magnificent adventures that we can pause because the pizza must be out of the oven. We capture digital monsters in the real world, in so-called “expanded reality.” TV games turned the way stories were spoken, and instead of being a passive spectator, we were seated in the driver’s seat and making decisions that influenced both the protagonist, the world around you and how the story would end. There are many examples of games that have let us do this, including the Skyrim fantasy game and the Sci-Fi trilogy Mass Effect .

What now?

But then we sit there for tens of hours and look at the scrolling text of the game you have just rounded. The protagonist, ie you, has played you through the narrative, experienced the history of the body and received a solid dose of mood feeling. What do we do now? You can do like me who blasted the universe in Biowares Mass Effect 3 , and now missed to hang in a space ship with witty aliens I spent over 100 real hours with.

I read with great zeal the Mass Effect novels who told me more about the universe I had just destroyed written by the game’s character developer Drew Karpyshyn and the comics of the game director Mac Walters. In particular, the comic book of tyrant Thane Krios and his torment of morality before meeting the rest of the team in Mass Effect 2 holds a special place in my nerd heart.

A leemorder history

 

The BioWare game studio is just one of several large studios that publishes books that extend the universe to the player while waiting for new games in famous series. The French studio Ubisoft has released nine (!) Books about their Assassin’s Creed series, which both act as a purely action reference to the games and some who take the prehistory of the various protagonists through the many ages that the series goes through. What a special thing here is is that, unlike BioWare, who uses in-house writers to write the books, there is a renaissance historian and outsiders fan of the series, Oliver Bowder, who writes everything herself, but as Ubisoft has pushed his chest.

Play Literature

There are many games series out there that, with its rich mythology, have spun out more books that take care of the whole picture, but the most interesting development in this industry is now that Max Brooks , known for The Zombie Survival Guide and World War Z, has written a book set in the Minecraft universe for children and adolescents. When well-known genre writers get rid of game literature, it may mean that the genre will only grow as the game industry’s power of influence. At least, one can hope.

Minecraft: The Island of Max Brooks has nevertheless got good scores from the target group and many compare it to Robinson Crusoe by Daniel Defoe. The history of Defoe’s novel from 1719 is well-known. Here Robinson has to manage himself on a desolate island until he detects strange footsteps in the sand. In Minecraft: The Island strander the main character in a world of square blocks and monsters coming after him at night. It will not be long until we get our first Rocket League sports novel or a Fortnite novel written in the same style as Koushun Takamis Battle Royale from 1999. It’s just fun!

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